Video Game Production: Game Narrative
The Certificate of Completion (CCL) in Video Game Production: Game Narrative provides students with the introductory skills to write narrative for video games. Coursework focuses on the narrative aspect of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is also available. Certificates of Completion (CCL) are available in Video Game Production: Game Art, Video Game Production: Audio and Sound and Video Game Production: Coding and Scripting.
Details
Students must earn a grade of C or better in all courses within the program.
Courses within any of the following prefixes must be taken within five (5) years prior to completion of the program to be applied toward this award: AIM, BPC, CIS, CLD, CNT, CSC, ITS, and MST.
- Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CIS151, CRW176, CRW298AB)
- Analyze commonly used game components and mechanics, such as linear story theory, character development, and quest objects to develop stories. (CRW170, CRW176, CRW190, CRW270, CRW298AB)
- Manage game development project goals and tasks. (CRW176, CRW298AB)
- Create a variety of media resources such as images, narratives, 3D models, animations, and audio. (AVC100, CIS151, CRW176, CRW298AB, MUC122)
- Construct game experiences using planning materials and media resources. (AVC100, CIS105, CIS151, CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB, MUC122)
- Apply the peer review workshop process to explore, develop, and revise original writing. (CRW160, CRW170, CRW190, CRW270)
- Demonstrate social responsibility and ethical behavior toward the creation of original works in a culturally diverse world. (CRW160, CRW170, CRW176, CRW190, CRW270, CRW298AB)
- Examine the implications of cultural values, individual beliefs, and biases as applied to the production of game narratives. (CRW176, CRW298AB)
- Explore the dynamic relationships among people, culture, and the physical world. (CRW160, CRW170, CRW176, CRW270, CRW298AB)
- Evaluate the technical elements and theories of literature across multiple genres. (CRW160, CRW170, CRW176, CRW190, CRW270)
- Interpret the effects of technical craft elements in published literary works. (CRW160, CRW170, CRW190, CRW270)
- Create a portfolio of work. (CRW298AB)
Course # | Course Title | Credits |
---|---|---|
Credits: | 27 | |
Students must complete the following courses for a total of 13 credits that apply to the core of the Associate in Applied Science (AAS) in Video Game Production. | ||
AVC100 | Introduction to Digital Arts | 1 |
CIS105 | Survey of Computer Information Systems | 3 |
CIS151 | Computer Game Development Level I | 3 |
MUC122 | Sound Design I | 3 |
CRW176 | Writing Narrative for Video Games | 3 |
Students must complete the following courses for a total of 14 credits that apply to the Video Game Production: Game Narrative Emphasis of the Associate in Applied Science (AAS) in Video Game Production. | ||
CRW160 | Introduction to Writing Poetry | 3 |
CRW170 | Introduction to Writing Fiction | 3 |
CRW190 | Introduction to Screenwriting | 3 |
CRW270 | Intermediate Fiction Writing | 3 |
CRW298AB | Special Projects | 2 |
At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an advisor to discuss the requirements at your college for the appropriate catalog year.