Video Game Production: Audio and Sound
The Certificate of Completion (CCL) in Video Game Production: Audio and Sound provides students with the introductory skills in audio and sound for video games. Coursework focuses on the music aspects of Video Game Production. An Associate in Applied Science (AAS) in Video Game Production is available. Certificates of Completion (CCL) are also available in Video Game Production: Game Art, Video Game Production: Coding and Scripting, and Video Game Production: Narrative.
Details
Students must earn a grade of C or better in all courses within the program.
Courses within any of the following prefixes must be taken within five (5) years prior to completion of the program to be applied toward this award: AIM, BPC, CIS, CLD, CNT, CSC, ITS, and MST.
- Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape.
- Analyze commonly used game components and mechanics.
- Manage game development project resources, budgets, goals, and tasks.
- Evaluate software and hardware used for game design, development, and production.
- Apply audio design concepts in the creation of interactive applications.
- Create planning materials such as compositions, audio files, audio recordings, and design documents.
- Create a variety of audio and music resources.
- Apply audio and music planning materials and media resources to a cohesive game experience.
- Demonstrate effective written, oral, visual, and interpersonal communication skills.
- Collaborate in a culturally responsive manner in a team environment.
- Engage in ethical personal and professional creative practices, in accordance with audio and music industry standards.
- Examine the implications of cultural values, individual beliefs, and biases as applied to sound design and music composition.
- Create a portfolio of work.
Successful completion of this certificate may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Arizona-based wages* for this certificate. Education requirements vary for the occupations listed below, so you may need further education or degrees in order to qualify for some of these jobs and earn the related salaries. Please visit with an academic advisor and/or program director for additional information. You can click on any occupation to view the detail regarding education level, wages, and employment information.
Sound Engineering Technicians
$52,310 Show expanded career information for Sound Engineering Technicians
Special Effects Artists and Animators
$56,690 Show expanded career information for Special Effects Artists and Animators
* Career and wage information provided by Pipeline AZ using data, reports, and forecasts which are generated using government data sources. Sources
The following is the suggested course sequence by term. Please keep in mind:
- Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Degree Progress Report Tool in your Student Center to manage your plan.
- The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
- Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
- Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include FYE101 and FYE103. Course offerings will vary by college. See an academic, program, or faculty advisor for details.
Full-time Sequence
Full-time status is 12 credits to 18 credits per semester.
Term 1
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
AVC100 | Introduction to Digital Arts | 1 | |||
CIS105 | Survey of Computer Information Systems | CS | 3 | ||
MUC122 | Sound Design I | 3 | |||
CRW176 | Writing Narrative for Video Games | 3 | |||
MUC195 | Studio Music Recording I | 3 |
Term 2
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
CIS151 | Computer Game Development -Level I | 3 | |||
MUC111 | Digital Audio Workstation I (DAW I) | 3 | |||
MUC222 | Sound Design II | 3 | |||
MUC191 or MUC196 |
Electronic Music I or Studio Music Recording II | Must select MTC192 or MUC196 in term 3. or Must take MUC194 in term 3. | 3 |
Term 3
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
MUC292 or MUC298AB |
Sound Design III or Special Projects | 2–3 | |||
MUC192 or MUC194 or MUC196 |
Electronic Music II or Audio Mixing Techniques or Studio Music Recording II | 3 |
Part-time Sequence
Part-time status is 11 credit hours or less.
Term 1
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
AVC100 | Introduction to Digital Arts | 1 | |||
CIS105 | Survey of Computer Information Systems | CS | 3 | ||
MUC122 | Sound Design I | 3 |
Term 2
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
MUC195 | Studio Music Recording I | 3 | |||
CIS151 | Computer Game Development -Level I | 3 |
Term 3
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
MUC111 | Digital Audio Workstation I (DAW I) | 3 | |||
MUC222 | Sound Design II | 3 |
Term 4
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
CRW176 | Writing Narrative for Video Games | 3 | |||
MUC191 or MUC196 |
Electronic Music I or Studio Music Recording II | Must select MTC192 or MUC196 in term 3. or Must take MUC194 in term 3. | 3 |
Term 5
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
MUC292 or MUC298AB |
Sound Design III or Special Projects | 2–3 | |||
MUC192 or MUC194 or MUC196 |
Electronic Music II or Audio Mixing Techniques or Studio Music Recording II | 3 |
- CS = Computer/Statistics/Quantitative Application
Students must earn a grade of C or better for all courses required within the program.
Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.
View MCCCD’s official curriculum documentation for additional details regarding the requirements of this award (https://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm11?id=182612).
At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an advisor to discuss the requirements at your college for the appropriate catalog year.
The pathway map presented above is for the current catalog year and is the intended pathway map for new students. All previous catalog years for this pathway map are available at the link below.
Previous catalog years for Certificate of Completion (CCL) in Video Game Production: Audio and Sound